Computer Games Inventory (CGI)
Dr. Greg Jones
Dept. of Learning Technologies
University of North Texas
What is it?
The Computer Gaming Inventory (CGI) was created in the Spring of 2006 at the University of North Texas as a result of discussions with Educational Computing doctoral students. There was a need to measure gaming use and attitudes, but there was little success finding an existing instrument in the literature. One recent attempt to measure computer game use and attitudes in a small sample of college students was the qualitative survey performed by Pew Internet and American Life Project (Jones, 2003). However, we desired a quantifiable questionnaire that would be easy to deliver online to college students and in the future to K-12 students. Therefore, we adapted elements from the Pew study, and then added questions based on our content expertise as well as demographic questions, to create our Computer Gaming Inventory (CGI).
The verison 1 instrument is a ninety-six question survey consisting of two sections: (1) computer gaming types and frequency (66 questions), and (2) attitudes towards computer and video games (30 questions). Although the CGI seems lengthy, we found that college students can take the survey in less than 15 minutes.
The initial pilot stuides showed that the instrument does indeed measure computer game attituides and the frequency of use. The AERA paper in the publications section has the initial details on the factor analysis.
Two full stuides at both UNT and TCU using the instrument with over 800 college students involved in both stuides was completed in 2008. The initial TCU data was presented at the 2008 AACE SITE conference.The UNT study was completed the end of spring 2009. A CFA of the instrument is also under way. Journal article publications are underway.
If you want more information about the instrument, e-mail Dr. Jones (email@example.com).
Jones, J. G., Copeland, B., & Kalinowski, K. (2007). Pre-service teacher's attitudes towards computer games. In Proceedings of the American Educational Research Association. Chicago: American Educational Research Association.
Gratch, J., Maninger, R., Jones, J. G., & Kely, J. (2008, March). Video games in education: Do they have a future? Society for Information Technology and Teacher Education International Conference, Las Vegas, NV.Top