- AECT-Springer Online Major Reference Work
This co-edited book section is entitled Innovative design and development approaches. It is one of the sections of an online Major Reference Work (MRW) co-sponsored by AECT and Springer Learning, Design, and Technology: An International Compendium of Theory, Research, Practice and Policy (Spector, Lockee, & Childress, co-eds.; see https://aect.site-ym.com/news/230483/New-Online-Reference-Work-Learning-Design-and-Technology.htm).This is an ongoing effort with an evolving collection of contributions that are peer reviewed. The MRW encourages longer than typical contributions (e.g., 7,000 to 17,000 words) and interactive elements due to its online nature. The articles published in our section will focus on knowledge (i.e., skills, explicit knowledge, concepts, attitudes, dispositions, and tacit knowledge) that a designer calls upon, or should be prepared to call upon, while designing in current contexts.
- Constructive articulation between the sciences of learning and the instructional design and technology communities
Lin, L., & Spector, M. (Eds. 2017). Constructive articulation between the sciences of learning and the instructional design and technology communities. New York: Taylor-Francis/Routledge.
This book with Dr. Spector is entitled Constructive articulation between the sciences of learning and the instructional design and technology communities. The book is scheduled to be published by Taylor-Francis/Routledge in early 2017. The main purpose of the book is to address the barriers that seem to be growing between two communities important to improve learning, instruction and performance, namely, the learning sciences and the instructional design and technology / instructional systems communities. The two communities share an interest using innovative approaches and emerging technologies to design and implement effective support for learning; yet, they are associated with different conferences and journals. This results in limited collaboration and cross-fertilization between scholars and practitioners in these communities, and results in less impact than might be possible were there more dialogue between and among researchers, developers, and practitioners in both communities.
- Media multitasking phenomenon
- Cognitive load and overload in multimedia learning environments
- Game-based learning, in particular, virtual reality; exergaming; parent-child co-playing games
- Project-based learning and problem-based learning
- Social media and new media
- Online learning / blended learning / Massive Open Online Courses (MOOCs)
My Resarch uses an interdisciplinary approach to examine the following areas:
- The foundational and theoretical work examining the intersections between learning sciences and instructional technologies.
- The affordances of technologies such as online, social media, and games for creating flexible, active, interactive, seamless, and life-long learning opportunities.
- The psychological, mental, and cognitive impacts of media and technology-enhanced learning environments, in particular, the impacts of media multitasking on mind, brain, and learning.
Please feel free to contact me at Lin.Lin@unt.edu if you are interested in participating in my research projects as participants as well as co-researchers.